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Weekly Recap - Week of 9/13

9/18/2020

 
We’re back on track! At least for this week’s blog post, that is. We had another exciting week of playtesting, which has been the main focus over the past two weeks in case you couldn’t tell. We continued to learn new things about both the map and the Butcher, and we also continued testing new rules and strategies as a result of these new learnings.
 
Perhaps the main balancing / gameplay mechanic we are changing as a result of playtests this week is the way the objectives work. With the way the new objectives worked, players always had to perform both objectives if they wanted to escape since only two Investigators could escape through either objective.
 
After some discussion and feedback, we decided to switch it back to the old version, wherein all Investigators could get out of either objective. This will create a lot more variability in the end-game, as the adversary no longer knows exactly what’s going to unfold at the end of the game. We’ll be playtesting that change next week, so fingers crossed it goes well!
 
As we mentioned last week, we signed a contract with our board/box artist and we have seen some pretty amazing box art concepts already. We’re closing in on a design for the front of the box, which will inform how we design the rest of the box. Once we’ve aligned on that, it’s on to the board!
 
We’re also taking advantage of Joe Slack’s Board Game Design Virtual Summit, wherein industry pros give their input on various topics ranging from gaining a following to manufacturing and Kickstarting. The content has been great so far, and we look forward to watching the remaining interviews to see what else we can learn.
 
That about wraps it up for this week, but we’re excited that we’re progressing on all fronts. It’s hard to believe that 2021 is only a few months away, and we have a lot of work to wrap up before then. Here’s to many busy weeks/months ahead!
 
Catch you on the flip side!
 
Jeremy

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