Don’t worry, we’re still here! We’ve been busy preparing for (and decompressing from) Con of the North over the past few weeks and are happy to say that the convention was a success. We learned from Gen Con that having 12 events was a bit much for an online convention since it’s just the three of us, so we scaled it back a bit and only had 4. For some reason we still decided to have three events on the same day though, so we may never learn.
Anyways, we got to meet a number of cool folks that took a leap of faith to play our game and (thankfully) ended up enjoying it. As with Gen Con, we got some great feedback about the game and actually learned even more about TTS from our players. Some of the feedback we received will help clarify certain components of the game, such as having double-sided tokens for certain things and adding an additional player aid, and other feedback will help make our TTS playthroughs easier by preventing certain unfavorable collisions that have been plaguing us for a while.
Perhaps our favorite feedback of all was something that one of our playtesters, David, said in our post-game survey:
This game replaces Last Friday for me. It does everything I wanted in that game and more.
These are the kinds of things that mean a lot to us as designers, especially since that hit on our core objective for The Stifling Dark. Our goal of creating a horror board game that brings true tension to the table is essential to the experience of the game. The feedback we received about the game creating the feeling of fear and suspense was extremely reassuring to hear. Thank you to all of our players and for the Con of the North staff for providing another great convention experience!
With another convention in the books, we’re looking forward to additional opportunities to get people to play our game this year. We have registered for Shut Up & Sit Down’s AwSHUX online convention that’s taking place from 4/23 to 4/25, and we are actively looking for other conventions to participate in. We’ll definitely be participating in Gen Con again and plan on participating in either the Origins Game Fair or Geekway to the West later in the fall.
In the meantime, we’ll be continuing to refine the game mechanics, working on additional adversaries and maps, and partnering with our artists and manufacturer to ensure things are prepped for our Kickstarter. We’re still hoping to Kickstart sometime this fall, but we’ll have to see if the stars align. We’ll make that call at a later date once we know more, so stay tuned!
As for the blog, I’ll be doing my best to post at least once a month going forward since I’ve been slacking a bit the past couple of months. It may not be on a super-consistent rhythm, but I’ll make sure I’m keeping you updated as we continue to develop the game. Just know this: even if I’m not posting, you can rest assured that we are continuing to refine the game and are moving ever closer to the final version.